Abstract
Purpose
Keep Talking and Nobody Explodes is a puzzle-based video game that allows Leadership educators to facilitate a highly interactive and behaviorally intense experience within a traditional classroom environment. In this manuscript, we discuss appropriate use cases, curricular alignments and provide a sample lesson plan outlining one way of using the game.
Design/methodology/approach
The cooperative and team-based nature of this game provides opportunities to create interactive lessons on a variety of topics, such as communication, group dynamics, leadership, conflict strategies and cognitive load.
Findings
Our primary reflection is that this game provides a good balance between fun engagement and rigorous learning. While deploying this game in several leadership and psychology courses, students have shown excitement and enthusiasm about playing the game, especially when we have built up some anticipation for it while discussing cognitive load theory (CLT) or other content in the classes leading up to the experience.
Originality/value
The game provides a unique behavioral experience that is useful in several different educational outlets. Fundamentally, the game provides the opportunity for creating three dynamics among small groups of students: cognitive overload, intergroup stress and conflict and communication in stressful environments. Each of these three could be applicable in various courses and curriculum.
Document Type
Article - campus only
Source Publication
Journal of Leadership Education
Version
Published Version
Publication Date
9-2024
Rights
©2024 Association of Leadership Educators, all rights reserved.
Recommended Citation
Whitaker, B. and Whitaker, W. (2024), "Keep Talking and Nobody Explodes: using gamification of cognitive overload to teach leadership and psychology concepts", Journal of Leadership Education, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/JOLE-05-2024-0066
Comments
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