Date of Award
Education Specialist (Ed.S)
Advanced Education Programs
The purpose of the study was to gain information regarding the relationship of playing computer video games to problem-solving ability and task motivation. Subjects in the study consisted of ninety- five school-aged children in the sixth, seventh, and eighth grades. Ninety-five subjects were divided into three groups based upon their computer video game performance: 1) 32 good computer video game players. 2) 31 intermediate computer video game players, and 3) 32 poor computer video game players. The dependent variable for the study was the subjects accumulated scores (on 10 trials) from the problem-solving computer video game, “TETRIS." The independent variable was the subjects' scores from the Performance Scale of the Wechsler Intelligence Scale for Children-Revised (WISC-R). The independent variable was administered only to groups #1 and #3. The data from the study were analyzed using direct, single discriminant analysis with two groups and one predictor variable. The results showed that good computer video game players did perform significantly better than poor computer video game players on 3 of 5 WISC- R Performance Scale subtests. Those subtests included: Block Design, Object Assembly, and Picture Completion. The results also indicated that good computer video game players did perform significantly better than poor computer video game players on the WISC-R Performance Scale 10. The WISC- R Performance Scale 10 was found to be the most effective discriminator between good computer video game players and poor computer video game players.
Copyright 1991 Lori S. Jackson
Jackson, Lori S., "Video Game Performance and its Relationship to Children's Problem-Solving Abilities" (1991). Master's Theses. 2281.