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SACAD: John Heinrichs Scholarly and Creative Activity Days

Abstract

Developing games is not a straight line and you often encounter problems and inconsistencies within your game. There are many more parts to making a game than you would initially think. Animation and character interactions have been particularly difficult for our group to perfect.

Faculty Advisor

Gordon Carlson

Department/Program

Informatics

Submission Type

in-person poster

Date

4-8-2024

Rights

Copyright the Author(s)

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