Abstract
My research presents a software-based approach to real-time sports graphics, leveraging Unity, C#, and OpenCV. We aimed to enhance viewer engagement by providing dynamic and interactive graphics during sports broadcasts. My method involves real-time analysis of video feeds to cut out players, place them onto a virtual court, and underlay immersive visuals, giving the appearance that virtual visuals physically exist beneath a player. Evaluation of this approach demonstrates the effectiveness of utilizing a software-based approach for real-time sports graphics, akin to traditional hardware-based solutions
Faculty Advisor
Dr. Gordon Carlson
Department/Program
Informatics
Submission Type
in-person poster
Date
4-9-2024
Rights
Copyright the Author(s)
Recommended Citation
Beaton, Honesty
(2024)
"Software Based Approach to Realtime Sports Graphics,"
SACAD: John Heinrichs Scholarly and Creative Activity Days: Vol. 2024, Article 53.
Available at:
https://scholars.fhsu.edu/sacad/vol2024/iss2024/53