Non Empirical- Faculty
Escape room activities (ERAs) provide an integrated gaming technology learning environment supplemented with team communication and clinical judgment applications (Adams, et al, 2018). In this planned project, students in a 16 week research course will complete classroom assignments plus two structured 'team' escape room activities (TERAs). This project is intended to analyze student learning outcomes and perceptions of TERA implementation in a research course using a quasi-experimental, descriptive exploratory design.
Hober, Christine, "Flipped Assessment: Using ‘Team’ Escape Room Activities to Validate Student Learning Outcomes" (2020). 2020 SACAD Entrants. 34.